The Power Glove
Patrick Hurtado (phurtad2)
Final Project: The Power Glove
The Final Product
Issues Encountered and The Pride Found
I chose to use many new modules, such as the ESP32 and the MCU-6050, which were decidedly more complex than what my project required. I also ended up using new tools, such as soldering and using Bluetooth, which complicated things further. Compiling code onto the ESP32 module only worked half the time, and learning to use Bluetooth ended up being much more complicated than I thought, since it had to comply to Bluetooth standards. This project also necessitated that the entire device would fit within a glove, and to do that would require soldering the modules onto a perforated board as opposed to attaching everything via breadboard, something I had zero experience with.
Ultimately, I am proud of finding the solutions to all my problems. Despite the project taking more time and the problems encountered were more complex than expected, I am proud of taking the time to dedicate making the project a functional reality.
ESP32 Module and MPU-6050 mounted onto the perf board
Original wire setup for the flex sensors
The first learning goal was to learn about hardware and E-Textiles, as well as learn more about wireless devices and how they work. My second was to evaluate my product of two weeks to the original 1979 Nintendo Power Glove, which had a team work on it over the span of eight weeks. I wanted to see how the advancement of technology could change what is possible and by whom.
For the first goal, I definitely felt I learned a lot about a field I did not know, particularly hardware. I learned about prototyping with perf boards, the benefits of that instead of going straight to a PCB, as well as circuit design and how to solder. This is also the first time I needed to work with fabric, and so I had to figure out a way to keep the flex sensors snug to the finger of the glove while still needing it to be easily removable. Ultimately, I feel like I gained a valuable and diverse skill set through this project, and thus I feel like I accomplished my first learning goal.
For the second goal, my end product was successfully able to play Pokemon Yellow and Tetris on the Game Boy. While possible, no participants were able to successfully complete World 1-1 in Super Mario Bros. This is on par with the original Nintendo Power Glove; the motions that players needed to use to play a game like Mario were too precise for the Power Glove to cater to. The same was true in my prototype. While I had to change how to take certain actions due to hardware limitations (such as replacing relative position tracking with a gyroscope), the problems that plagued the original Power Glove are also found in my prototype, which was constructed at a fraction of the cost over a shorter amount of time. Therefore, I believe my product is a fair representation of the Power Glove, and that the advancement of technology, while helping to reduce the costs, did not make the product any better or more intuitive than it did in the late 70s.
Solder job and jumper cables done on the perf board. Flex sensors are attached modularly via the purple wires.
The final hardware setup of the Power Glove before installing it in the glove
What I Learned From INFO490 – Makerspace
One of the biggest things I have learned about myself is my level of dedication I can to seeing something to the end, regardless of the medium it’s being done in. There have been several points in this class where I am working on a project and I forget that I’m technically doing this for a grade; in my eyes, it’s all about completing it for the sake of the product itself, and not for the sake of getting a good grade. I believe much of this inspiration came from the staff at the Fab Lab itself; seeing people just passion for making and creating struck a drive in me to do better and make better.
I believe this course definitely had an impact in what I do in the future. I don’t want to be limited by my capacity; this class has shown me the resources readily available to me, and the amount of potential one can draw from fab labs if they simply take the time to draw it. I do not want to stop making or designing or creating simply due to a lack of resources or knowledge. In my opinion, whether or not I am confident to call myself a maker is as important as the grade I get from making these projects. In my head, anyone can be a maker, if they simply try to create; the title has no qualifications on the product itself. I found deep enjoyment and satisfaction from making this semester, and am confidence I will continue to pursue this interest in the future.