The Fab Lab’s main mission is to support education through promoting interdisciplinary design thinking, digital literacies and makerspace pedagogy. We offer a number of classes hosted exclusively at the lab and collaborate with other units to provide workshop time and project support for related and visiting classes. Some examples are provided below. Professors and units seeking to schedule a visit or host a class at the Fab Lab should contact us directly.
IS 351 – The Design of Usable Information Interfaces (2012-present)
The longest standing interdisciplinary course to make use of the Fab Lab, IS351 (taught by Jeff Ginger) runs half of its projects with support of the lab. It focuses primarily on introducing learners to the entourage of issues surrounding comprehensive and effective user experience design through remixing and reverse engineering. Example projects broken down by discipline include:
- Graphic and Industrial Design – building a library of graphic layouts based on remixing the fundamentals of existing information interface designs; examining the role of information and interface in the process of artistic creation
- Communications, Education and Humanities – a reflective exploration of digital literacy, consideration and critique of narratives present in game design and interactive systems like Facebook, emphasis on the affordances of different media in presenting content interactively, creation or improvement of a tutorial to help users better understand an existing interface for a rapid fabrication tool
- Engineering, Computer Science and HCI – coding a game with automation and logic puzzles using RPG Maker, modifying code libraries to collect data via sensors with the Arduino platform to make an invention mockup, think-aloud heuristic analysis of the interaction models featured in the most recent Ubuntu-based operating systems, utilizing paper prototyping as an inclusive method for conveying initial prototypes
- Business – deliverable consulting briefs and development plans for web-based information resources based on real-world prompts, including a focus on making interactivity more accessible for screen readers
This all culminates in a team-based design final where students go through an iterative design process to develop, interpret and present a unique usable information interface invention.
INFO 490 (ARTS 499) – Makerspace (2014-present)
Informatics (Jeff Ginger, Suzanne Linder) and Art Education (Tyler Denmead) collaborated to develop a course series (2-3 related courses each year) to introduce learners to makerspace technologies and techniques. The course has changed format over time but consistently includes several topics and objectives:
- Mastering the basics of a variety of rapid fabrication technologies, including laser engravers, electronic cutters, 3D printers/scanners, electronics/robotics, graphic drawing tablets and e-textiles like digital embroidery and soft circuits
- Developing an understanding of principles and processes that comprise design thinking
- Field trips and guest speakers that engage design spaces and expertise from all around campus and the community – organizations have included libraries, schools, museums, catalyst, startups, clubs, think tanks, research labs and more
- Hacking together and implementing tools, ideas and proposals to present concepts, execute workshops and assess learning outcomes
- Learning about digital literacy, community-based art education, informatics and the role of makerspace learning in education from an interdisciplinary perspective
- Gaining familiarity with open source and proprietary software as well as a range of expressive mediums
- A large project combining several tool capacities, iterative design and student-determined learning goals
Specialty versions of the course emphasize various topics connected to makerspaces and our community partner network, such as curriculum development and research on processes and products that happen with design thinking pedagogy in informal and formal education settings. We are also strongly connected to the emergent game studies area and have offered classes on critical game design that engage with code, logic mechanics, art, story narratives and usability.
BADM 395 – Digital Making Seminar (Spring 2016-present)
A collaboration between the Business Makerlab and Informatics taught by Professor Vishal Sachdev. The description:
The third industrial revolution is upon us, and we have the ability to create functional products on our desktop by using some inexpensive and accessible tools. This course will help you get trained on many of these tools and technologies and make things. We will explore 3D scanning, modeling and printing to rapidly prototype products. We will experiment with open hardware /micro-controllers such as arduinos and smaller form factors for e-textiles, to explore the concept of the internet of things. We will also have guest lectures in entrepreneurship, design thinking, digital making and some stories from passionate makers from the community and beyond.This seminar course was first offered in 2015 by Dr. Vishal Sachdev and now offered every spring. This is one of two courses at the lab, the other being Making Things.
Fab Lab staff assists with various activities and units within this class; several sessions will be held at the Fab Lab.
Many other courses come to visit us for tours, workshops and series of classes. These have included (in order of recency):
- Theater and costume design (Olga Maslova, Regina Garcia)
- Education and Technology (Robb Lindgren, Maya Israel, Chad Lane)
- Museum Informatics and Entrepreneurship (Mike Twidale)
- Communications (Sally Jackson)
- Architecture (Detail + Fabrication Area)
- Engineering and Creativity (Bruce Litchfield, Joe Bradley, Keilin Jahnke),
- Writing Across Media (LAS + Informatics, various instructors)
- Community Informatics (Martin Wolske, Jon Gant)
- Youth Library Services (Carol Tiley)
- Art + Physics (Smitha Vishveshwara)
- History and Critical Technology Studies (Anita Say Chan)
- And many more we’re forgetting