RPG Videogame Design 2017
For returning campers we have RPG Game Design 2.0. In this camp, we will build upon the basics, previously learned, and explore RPG Maker MV even further to create a more detailed, amazing game than before. This camp will focus on the number crunching and game mechanics used by larger game developers to take their games from ordinary to extraordinary. Learn how to make armor, weapons, and skills for taking down a mighty beast and make formidable foes, harrowing quests, and curious cutscenes. Learn what makes a game in-depth, balanced, and appealing and take your RPG Maker skills to the next level!
Learning Process and Outcomes
Game design: what goes into a game, what makes a game a specific type, intermediate programming concepts, storytelling elements as well as basic and complex logic.
The beginning of a collaborative RPG that they can take home and play, as well as the files needed to keep working on or modifying the game afterwards.
Please fill out and bring signed forms with you in the morning. We will provide snacks but not lunch – participants should bring their own lunch and water bottle.
Prerequisites: Experience with programming (Scratch, for instance) preferred
For RPG Game Design 2.0 you must have done a previous RPG Maker camp
Difficulty: Moderate to Hard
Required Ages: 11+
Required # of Participants: 6 – 15
Dates / Times:
June 12 – 16 | 1pm – 4pm | *This section is full* | Join our Waitlist
June 19 – 23 | 1pm – 4pm
July 24 – 28 | 1pm – 4pm | *This section is full* | Join our Waitlist
July 31 – August 4 | 9am – 12pm (RPG Game Design 2.0)