Champaign-Urbana Community Fab Lab
Champaign-Urbana Community Fab Lab

Final Project: Slide Puzzle

For my final project I made a slide puzzle utilizing my own artwork. The inspiration for it was that I wanted to meld my love for both games and art into one project and the slide puzzle to me felt like a good mix of those two interests.

Question 1:

            The first thing I started doing was the artwork in the center of the piece. This led to my first challenge, getting out of my art funk. I went through at least 3 different ideas for the art before I settled on the final piece. Once I finished the project the artwork is what I feel the most proud of. Both the line art and the finished art can be seen below.

            Then I moved onto the sliding pieces and the overall frame. This ended up being quite easy to do since I found a simple Instructable online to help me. Check it out here: https://www.instructables.com/id/How-to-Make-a-Wooden-Sliding-Puzzle/

The primary challenge in this build process is dealing with the material I ended up using. Initially I wanted to make the frame out of something like wood or acrylic (acrylic being my number 1 choice), however due to the time spent on the artwork I needed to downgrade to cardboard. The challenge from this was dealing with the difficulty of sliding as well as the inaccuracy of my own cutting. Some of the process can be seen below (The last picture is after the presentation)

  

Question 2:

 I want to get used to utilizing the poster printer.

            For the most part I met this goal as it was simply learning to work with a piece of equipment. However in future uses of this machine I should look to explore different types of paper to see how it might change the final product. I also gained some more experience converting between different file types and formatting things for a poster printing, which is small but still useful.

 

I want to challenge myself by combining my passion for both games and art into one interactive art piece. 

            By just executing my project I feel like I met this goal as I made something that leveraged my love for art and made something that is playful and somewhat game like. Reflecting on this learning goal I could have taken the project one further and made a slide puzzle that had multiple different correct configurations. Additionally if I had the time I might have crafted something that allowed me to switch out puzzles making one harder than the other. This would allow for a sense of progression to the person playing with the puzzle much similar to a traditional video game. This goal in particular allowed me to learn how to meld different mediums in a way that highlights both of them.

 

I also want to challenge myself by making a piece with a lot of moving parts, in contrast to my other projects that are primarily stationary parts.

            This was the learning goal that I wanted to meet the most, as it was something that none of my previous projects were able to do, except for the Pom Bot. For the most part I was able to accomplish this as the slide puzzle actually slid, however if I had enough time to laser cut pieces it likely would have slide even better.  Ultimately I am still happy with my final project, however as I mentioned before I do regret not having the time to make even better.

 

Question 3:

            A common theme throughout many of my write-ups is time management. Throughout these projects I don’t think I’ve gotten better at managing my time making, however I feel like I have gotten better at dealing with the consequences of it. Mainly how as the semester went on the less and less time I actually had to work on these maker projects, however even with the lack of physical time, I was still able to make projects that at the very least got close to my intended vision.

 

Question 4:

            While it didn’t really change my thinking, this course helped reinforce the idea of iteration, which is something that has been highlighted within my own major LES: DELTA and is something that is necessary within my intended career of game development. Many of the projects throughout the semester required me to go back to the drawing board and having multiple different ideas to work off of made things go a lot smoother.

At the beginning of the semester I didn’t really think of myself as a maker mainly because I just didn’t feel very comfortable using many of the things that are associated with making. However after many of the things discussed during lecture made me see how making can take many different forms and it doesn’t have to just be about laser cutting or 3D printing. As a result now I relate a little bit closer to being a maker since I can see my own interests being a part of it.

 

 

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